Category Archives: workshop

Week 4: useless machine

What I wanted to do was: one of the little people gets poked down by a finger, and then out of the box comes another little person and straightened him up. When I was designing the plot, I remember there … Continue reading

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Week 2: Unity

Export file from Maya: select the object, File – Export selection – name.fbx Drag the fbx file into Unity. In the blank of Hierarchy, right-click. Choose Create Empty. Drag the object in Assets to GameObject. And also the green triangle … Continue reading

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Combining the MoCap data with Human IK rigs on Maya

Time Editor First, import Mocap in the mocap folder. Windows- Animation Editor- Time Editor select the mocap in the outliner and select “+” in the time editor: We can also drag another mocap from a folder into the editor: Click … Continue reading

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Week 2: camera lenses

Video: The character move, the camera move. The character stops, the camera stop. Practice: Tool:Maya摄影机序列(Camera Sequencer)_karonneveralone的博客-CSDN博客_maya相机 Ctrl+ R reference Windows – Animation Editor – Camera Sequencer use in combine different camera lens Create-Shot Then use Create-Ubercam to export the camera. … Continue reading

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Week 6: People’s head Matchmoving

This lesson track the faces of people. The tracking point locates in the hairline, eyebrows, nose bridge and points straight down along the hairline. Then import the 3DE file and model into Maya. Notice: Need to create a new points … Continue reading

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Week 5: Tracking shots and Render farms

Tracking shots The principle of choosing points is high contrast in colour (we can adjust the brightness and contrast), locating the camera’s path (prefer a row of windows or floor tiles), positioning the object for modelling in Maya (the number … Continue reading

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