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Category Archives: Collaborative
Week 10: Conclusion of Links
Video links: The whole teamwork: Recording of the game: Personal responsibility: Team materials and documents: The sketch: https://miro.com/app/board/uXjVOI4xRLI=/ The sound: https://drive.google.com/drive/folders/1jUd2CdvOF3NZl8BIIi4J6mMOPUojlKH5 The Game file: https://drive.google.com/file/d/1j0ClhA6EIHiy7kJJl_KHGBmXVgm6ORsr/view The personal animation file: https://drive.google.com/drive/folders/1kTU_J1n2C3mVh4Amei-Eu3oVpBHFVCsk?usp=sharing Weekly work records: https://qijenny.myblog.arts.ac.uk/category/collaborative/ Week 1: Finding a group and … Continue reading
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Week 9: Sound and the conclusion about cooperation
Sound The sound file and the screenshot of our communication: After communication with the voice students, they finally gave us a very satisfactory dubbing. I can’t thank them anymore. The voice makes our project more appealing to the audience. The background … Continue reading
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Week 8: Modify animation, scene and effect
Bubble effect The particle’s material collaborator made last week looks more like stainless steel rather than water. So I redo it. First, select the nParticle in the outliner. On the right of the screen, find aiStandaSurface. Maybe sometimes it is … Continue reading
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Week 7: Lighting, Effect and Rendering
Lighting Considering I need to switch the camera, so the scene need to be 360 dgree all blue to show the deep sea. I choose Arnoid-Lights-Skydome Light and add HDRIS texture to create deep sea enviornment. Then to hifhlight the … Continue reading
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Week 6: Animation
Definitive story board On the basis of the original version, I discussed with my group and deleted unnecessary plots. Just show the audience that the rabbit falls into the water and sinks. 2. Clip reference video Review the knowledge content of … Continue reading
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Week 5: Rigging and Sound
Rigging Use Mixamo website But when I use the Maya auto control rig from Mixamo, there is always a warning: I search the internet and ask for classmates help. Maya 2022 may use Python 3, and that is the reason. … Continue reading
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Week 4 Modify the model repeatedly and texturing
The teaching link: https://www.linkedin.com/learning/modeling-a-cartoon-character-in-maya/extruding-the-mouth?autoAdvance=true&autoSkip=false&autoplay=true&contextUrn=urn%3Ali%3AlyndaLearningPath%3A56d78f5992015afb480f33e7&resume=true&u=57077561 Modelling face and decorate: When we add details, we add curvature. The way to solve this is by adjusting the Move Setting in Normal to fit the different directions of the faces. Around the eye, add … Continue reading
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Week 3: Design the character and modeling
This week, I mainly design the Edward character and made its model. I discuss the character with Yuyan. We look for a reference for rabbit toys on the internet. And we consider the character’s personality in the novel, it is … Continue reading
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Week 2: camera lenses
Video: The character move, the camera move. The character stops, the camera stop. Practice: Tool:Maya摄影机序列(Camera Sequencer)_karonneveralone的博客-CSDN博客_maya相机 Ctrl+ R reference Windows – Animation Editor – Camera Sequencer use in combine different camera lens Create-Shot Then use Create-Ubercam to export the camera. … Continue reading
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Week 2 Read the story and design the characters
Project brief: Edward Tulane VR is an interactive film adapted from The Miraculous Journey of Edward Tulane, a novel by Kate DiCamillo. The story is about an adventurous yet forlorn journey of a porcelain rabbit, Edward, who finds his long-lost owner, … Continue reading
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