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Category Archives: Advanced and Experimental 3D Computer Animation Techniques
Character Rigging and Animation Workshop with Toby week 1
Select child first and parent second. Press P. Display – Transform Display – Local Rotation Axes Radius can change the size of joints.
Week 11: Manual Rigging
Rigging menu: skeleton – create joints
Abolished Project 1-3 Scenario
In class, I discuss personal projects with my classmates. We watched the last graduation work together. See examples of real photography as a background. We think the effect is very good, and it also used the knowledge of 3DE Tracking that Dom taught … Continue reading
Week 4: useless machine
What I wanted to do was: one of the little people gets poked down by a finger, and then out of the box comes another little person and straightened him up. When I was designing the plot, I remember there … Continue reading
Abolished Project 1-2 Sketch comedy and references
This week, I have an idea that suddenly comes to mind. Since the story is a funny little story caused by sleeping late on weekdays, I wanted to make it a comedy. Use the comedy technique to express the protagonist … Continue reading
Week 2: Unity
Export file from Maya: select the object, File – Export selection – name.fbx Drag the fbx file into Unity. In the blank of Hierarchy, right-click. Choose Create Empty. Drag the object in Assets to GameObject. And also the green triangle … Continue reading
Abolished Project 1-1 Storyboard
In class, the teacher gave us five minutes to quickly draft a story. It was a normal morning in a rush for work and school. The protagonist was in a deep sleep, so deep that even the alarm clock could not … Continue reading