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Category Archives: 3D fundamentals
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In the weekly blog, there is a more detailed learning process. The whole work to show: 1: 12 Principles of Animation & Good & Bad Animation research/analysis 2. Bouncing Ball with Travel 3. Bouncing Ball Obstacle Course 4. Solid Posing The … Continue reading
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Week 8: Phonemes and performance
Before starting, there is some facial knowledge: Step1: Find an audio clip (in PR) Step 2: Act out (yourself or a friend) performance to the audio (lip-syncing) It’s recorded, but I’m a little embarrassed to put the video up. Step … Continue reading
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Week 7: Advanced Body mechanics
Add breakdown poses: Be careful about the box jump and how those hands are placed on the box. Dynamically switch between IK with FK. Duplicate the geometry and all the controls we grouped it and the unparented. Connect the locater … Continue reading
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Week 6: Body Mechanics Part 2
Adding breakdowns (on 4’s) Don’t worry about rhythm. Notice the actions right or not. But they don’t have to be the same as the reference video. Stability/drifting check Check the feet are actually moving or slipping around. Make sure they … Continue reading
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Week 6: People’s head Matchmoving
This lesson track the faces of people. The tracking point locates in the hairline, eyebrows, nose bridge and points straight down along the hairline. Then import the 3DE file and model into Maya. Notice: Need to create a new points … Continue reading
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Week 5: Tracking shots and Render farms
Tracking shots The principle of choosing points is high contrast in colour (we can adjust the brightness and contrast), locating the camera’s path (prefer a row of windows or floor tiles), positioning the object for modelling in Maya (the number … Continue reading
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Week 4: Reference footage and rigs
Source or Recording Reference video’s for body mechanics When finding references be cautious of the resolution, shooting angle, frame rates. Body Mechanics: Set up and export your reference footage: Create a starting Maya Scene: Because in the zero frames, I … Continue reading
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Week 3: Walking animation
Basic knowledge: Thursday 28th October (Self-directed lecture/demo) In this video, there are some problems in the body spinning. There is a noticeable lump and bump. The reason is I set the opposite number in flipping, and a negative keyframe is … Continue reading
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Week 2: Posing and Ball & Tail Animation
Posing knowledge: Line of action is important, it shows the person’s force and the body follows motion. In the picture, there are reverse C and forward C. Arcs with the spine are S and C curves. Counter pose: Opposites/ Spine … Continue reading
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Week 1:Bouncing Ball practice
First try in bouncing ball practice This video is the first I tried. When the ball finally stopped, I made it bounce back and forth to stop. The feeling is like a ping-pong ball. Unfortunately, I picked the wrong ball. … Continue reading
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