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Author Archives: Qi Zhou
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In the weekly blog, there is a more detailed learning process. The whole work to show: 1: 12 Principles of Animation & Good & Bad Animation research/analysis 2. Bouncing Ball with Travel 3. Bouncing Ball Obstacle Course 4. Solid Posing The … Continue reading
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Week 8: Phonemes and performance
Before starting, there is some facial knowledge: Step1: Find an audio clip (in PR) Step 2: Act out (yourself or a friend) performance to the audio (lip-syncing) It’s recorded, but I’m a little embarrassed to put the video up. Step … Continue reading
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Week 8: Set the direction of research
I’m sorry that I don’t know much about the current situation of British animated films. I start more from the current state of Chinese animated films. Before I came here to study, two traditional animation companies decided to create a … Continue reading
Week 7: Advanced Body mechanics
Add breakdown poses: Be careful about the box jump and how those hands are placed on the box. Dynamically switch between IK with FK. Duplicate the geometry and all the controls we grouped it and the unparented. Connect the locater … Continue reading
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Week 7: Further areas I could research
I found that the short animation films that I am interested in can be divided into two categories: anti-war themes and the other is to care for special groups of people. Caring for special people: What kind of animated story … Continue reading
Week 6: Body Mechanics Part 2
Adding breakdowns (on 4’s) Don’t worry about rhythm. Notice the actions right or not. But they don’t have to be the same as the reference video. Stability/drifting check Check the feet are actually moving or slipping around. Make sure they … Continue reading
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Week 6: People’s head Matchmoving
This lesson track the faces of people. The tracking point locates in the hairline, eyebrows, nose bridge and points straight down along the hairline. Then import the 3DE file and model into Maya. Notice: Need to create a new points … Continue reading
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Week 6: Character and story development in animation
Examples: “Cuerdas”, Cortometraje completo In the story, the girl has been helping the boy recover from a severe illness. She tied their hands or feet with a small rope and used her body movements to move the boy. She tells … Continue reading
Week 5: Tracking shots and Render farms
Tracking shots The principle of choosing points is high contrast in colour (we can adjust the brightness and contrast), locating the camera’s path (prefer a row of windows or floor tiles), positioning the object for modelling in Maya (the number … Continue reading
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Week 5: Narrative, story arcs, characters and examples of them
Story arcs: A great story can change someone’s life. We need the story. Stories that inspire us to empathize are our spiritual carriers, and they make us feel the joys and sorrows of human beings. All kinds of stories, their … Continue reading