Week 1 Understand the requirement

Thinking about what you are passionate about. Maybe something you have already known but want to develop. It may be some aspects we didn’t talk about. For example, experiential film.

Why I am going to do this, what is the purpose. This is your motivation. It could be a specific reason like you want to get a tole in industry. What environment do you want to work in and what kind of work do you want to do. Color, light, composition, character animation. All these are researchable.

Animation is your focus. How to animate character animation, do character animation very well. Understanding your industry: In games or traditional CGI, television animation or studio animation?

What skill do you need to get that standard? If you want to be a character animator, what do you need to do? You don’t need to rig. If you can rig as well, maybe you can get a better opportunity.

How would you showcase your work? Show real. In screen? The final piece needs to kind of propel you into the industry. It may be to us in a specific way and you’re sure real reflects a broader sense of your skills.

For example, I wanted to do character animation for my practical work, but I would really to learn lighting and environment, these might become part of your research. It doesn’t have to be connected to FMP. It can be something completely different and new.

If you have research about audience interactivity with characters, you could produce work as a research tool for your thesis. You have to make an animation before the thesis.

Show real could be commercial, and thesis could be experimental.

The audience doesn’t matter who, it could be an existing professional animator or someone who is not experienced in animation but in another field.

For example, the teacher introduced a thesis where they took a well-respected study that was done on the psychology and perception of parasocial interaction past social interaction is when an audience relates to the character on the screen. They might think that they have something in common with them which is the relationship to a television presenter or an actor or a game character for instance.

And you can do something that already exists and correct its errors.

Thinking about: answer with just a few sentences.

  • What is your passion in terms of animation and practical work?

I want to enter an animation company and participate in the production of animation films.

  • What you might want to research?

Continuing last term’s paper on the adaptation of mythology.

Or Stories based on real events are more touching. Why?

Or use the camera to express the feelings of the characters.

Considerations for your practical work.

  • On graduation which area or environment of production do you wish to focus upon and why?

The middle of team production. Maybe it is like face animation.

  • What skills will you need to attain the standards required for vocational practice?

Design and produce character movements and expressions according to the film story or shooting script, according to the requirements of the director and animation director.

Able to make difficult layout and fight animation. Can make large motion shots.

Familiar with rigging and animation modules. Familiar with the human body and facial structures.

  • How will you showcase your FMP practice for the final shows? 

Maybe is a video.

  • Is it important to directly connect the thesis research to your practical work?

I think so. Practice is the only criterion for testing truth.

  • Do you have an area of research you wish to conduct that is unrelated to the practical elements?

Every field I want to study is practical.

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