创建海洋-第2部分-为渲染平铺海洋_哔哩哔哩_bilibili

The module size of the original ocean is 20*20. Adjust to the following values:


The key is Patch size. Patch size represents the size of the water world.

To make the sea surface more natural, I need to randomly arrange the base surface blocks and the surface blocks overlap in a random way.

In order to expand the area of the sea surface, increase the value of resolution.
You must turn off the cache to see the adjustment results.

Then reduce the extent of the bubble.
Open Hypershade.


File – Right click – Create as projection

A Place3DTexture node will be found. Adjust the direction. Adjust the size. The size is generally half of the patch size.

Then add the cache images:

Projection Attributes – images – use sequence

Then create another projection on colour B: