【合集】Maya官方-海洋模拟系统教程-(带字幕)_哔哩哔哩_bilibili
Creating an ocean – Part 1 of 4: Getting Started with BOSS – YouTube
I use boss to modify the ocean surface:


At first, open Boss editor, I select the create spectral waves:

Then I change the


One grad is equal to one centimetre:

But in Bifrost is equal to one meter.

Build ocean:
Adjust wave height to make the sea look less calm. Like choppy.


For a more realistic effect, use

Wind Fetch is used to changing the length of the water the wind was blowing. Usually, longer distances and faster winds equal more giant waves.

Ocean deep also affects the waves:


Shallow water shortens wavelength.
In addition to the vertical direction, we also have to add the horizontal direction.


To increase the authenticity of the waves, secondary waves need to be added.

Use Cache to make the picture look more real. When the ICONS turn green, the cache is ready.

Then add material to the ocean:



Then add a SkyDomlight: https://polyhaven.com/hdris
https://polyhaven.com/a/white_cliff_top
Then add some foam to the surface of the sea.
Turn on foam generation:



Look for cached maps.
You can cache the effects of the BOSS solver. This improves playback by avoiding the complicated simulation of recalculating every frame. By default, the cache will be stored as an EXR file in a subfolder of the project directory Cache /Boss/ folder on disk.
Generate a BOSS foam map:
完美动力小课堂:Maya系列之新功能BOSS基础介绍与应用 – 知乎 (zhihu.com)





