Monthly Archives: October 2022

Face mask

First, I chose the model used in Alan’s class the last term when he taught rigging because it had a long, thin face and a sense of suffering, which suited the image of the person who was suffering from illness … Continue reading

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Whale 5: Rendering

At first, I just give the whale and sun a simple aistandardsurface. But they have visible reflections and do not look colourful enough. Then I looked for instructional videos on making glowing materials in MAYA: Maya里发光材质的制作_哔哩哔哩_bilibili https://www.youtube.com/watch?v=dcmRCUgo06g However, I found … Continue reading

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Ocean 4: Rendering

First, I adjusted the colour of the background lighting according to the pre-set colours on the storyboard. Second, I set up the camera and adjusted the camera animation according to the reference video.

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Ninetales 1: Fog test

Create Fog using Arnold in Maya 2018 – YouTube Render setting – Arnold Renderer – Environment – aiFog Distance: Distance of the point of origin of the fog from the camera. Height: Height of the fog. Ground Normal: The direction … Continue reading

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FMP: Storyboard

In class, after a discussion with the teacher, he asked me how these two very separate scenes could be linked so that the audience would know that they were two emotions of one person. So, I added a new scene … Continue reading

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Whale 4: Animation

I found the instructional video for doing animation in the first semester: week 4:https://moodle.arts.ac.uk/mod/folder/view.php?id=674497 https://moodle.arts.ac.uk/mod/collaborate/view.php?id=712852 week 6:https://moodle.arts.ac.uk/mod/folder/view.php?id=674500 week 7: https://moodle.arts.ac.uk/mod/folder/view.php?id=674503 https://moodle.arts.ac.uk/mod/collaborate/view.php?id=721643 First, use AE to add a timecode on the reference: Add some control Mel label: First, determine the trajectory … Continue reading

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