- Lighting
Considering I need to switch the camera, so the scene need to be 360 dgree all blue to show the deep sea. I choose Arnoid-Lights-Skydome Light and add HDRIS texture to create deep sea enviornment. Then to hifhlight the character, I put an area light around it.

2. Camera
- First fragment: To create the impression of a rabbit falling rapidly from a high place, the camera is initially a high angle, then gradually be eye level and then tracking the rabbit falls.
- Second fragment: In the beginning, the orientation of the shot was designed only to connect the first shot with the third shot. The first shot is a wide shot with the eye level of rabbit, and the third shot is a extreme close-up with the low angle. So I did a big rotation of the camera, from eye level to low angle. Surprisingly, the effect of a rabbit floating in the water was made through the rotation.
- Third fragment: This shot is just a simple zoom into the rabbit’s face.
3. Effect
- Water simulation: At first, I want to create a real visual effects of water splash. So I search the teaching course in youtube and ask for classmates and teacher. I have tried. However, due to limited time and energy, I decided to create this feeling with light and sound.
- Bubble: In this part, I feel much fortunate. Iris, the VR student, help me solve this problem and recommend a teaching link. The weird thing is that bubbles always appear randomly, and I have to stretch the timeline so that bubbles appear first, then begin rendering.

4. Rendering
This step presents a strange phenomenon in the lighting. In the first fragment, the intensity of local light need to set to 300, so it’s bright enough to show the white color of the rabbit. In the third fragment, intensity is only 15, which is very bright.
The next step is to remove the noisy pionts from the image. In render setting, adjust Camera(AA) from 3 to 5. If there are still points in the shadow parts. Select the light, adjust Samples from 1 to 3. But don’t make the numbers too high, it will slow the render speed with unequal better quality. If all these can’t satisfied the needs, add more lights.


After a long long wait, the computer finished the rendering. Then sequences were synthesized using Pr.
