Monthly Archives: February 2022

Week 7: Lighting, Effect and Rendering

Lighting Considering I need to switch the camera, so the scene need to be 360 dgree all blue to show the deep sea. I choose Arnoid-Lights-Skydome Light and add HDRIS texture to create deep sea enviornment. Then to hifhlight the … Continue reading

Posted in Collaborative | Leave a comment

Week 6: Animation

Definitive story board On the basis of the original version, I discussed with my group and deleted unnecessary plots. Just show the audience that the rabbit falls into the water and sinks. 2. Clip reference video Review the knowledge content of … Continue reading

Posted in Collaborative | Leave a comment

Week 5: Rigging and Sound

Rigging Use Mixamo website But when I use the Maya auto control rig from Mixamo, there is always a warning: I search the internet and ask for classmates help. Maya 2022 may use Python 3, and that is the reason. … Continue reading

Posted in Collaborative | Leave a comment

Thesis proposal 1: Confirm areas of study

Before finally confirming the research direction, I envisioned the following areas: Parasocial Interaction theory The teacher gave an example of this topic in the first class. After consulting relevant materials, I found that if I want to research this topic I … Continue reading

Posted in thesis | Leave a comment

Abolished Project 1-3 Scenario

In class, I discuss personal projects with my classmates. We watched the last graduation work together. See examples of real photography as a background. We think the effect is very good, and it also used the knowledge of 3DE Tracking that Dom taught … Continue reading

Posted in Advanced and Experimental 3D Computer Animation Techniques | Leave a comment

Week 4: useless machine

What I wanted to do was: one of the little people gets poked down by a finger, and then out of the box comes another little person and straightened him up. When I was designing the plot, I remember there … Continue reading

Posted in Advanced and Experimental 3D Computer Animation Techniques, workshop | Leave a comment

Week 4 Modify the model repeatedly and texturing

The teaching link: https://www.linkedin.com/learning/modeling-a-cartoon-character-in-maya/extruding-the-mouth?autoAdvance=true&autoSkip=false&autoplay=true&contextUrn=urn%3Ali%3AlyndaLearningPath%3A56d78f5992015afb480f33e7&resume=true&u=57077561 Modelling face and decorate: When we add details, we add curvature. The way to solve this is by adjusting the Move Setting in Normal to fit the different directions of the faces. Around the eye, add … Continue reading

Posted in Collaborative | Leave a comment

Abolished Project 1-2 Sketch comedy and references

This week, I have an idea that suddenly comes to mind. Since the story is a funny little story caused by sleeping late on weekdays, I wanted to make it a comedy. Use the comedy technique to express the protagonist … Continue reading

Posted in Advanced and Experimental 3D Computer Animation Techniques | Leave a comment

Week 3: Conceptual Abstraction

https://blinkink.co.uk/directors/balazs-simon balázs Simon

Posted in thesis class notes | Leave a comment

Week 3: Design the character and modeling

This week, I mainly design the Edward character and made its model. I discuss the character with Yuyan. We look for a reference for rabbit toys on the internet. And we consider the character’s personality in the novel, it is … Continue reading

Posted in Collaborative | Leave a comment