- Tracking shots
The principle of choosing points is high contrast in colour (we can adjust the brightness and contrast), locating the camera’s path (prefer a row of windows or floor tiles), positioning the object for modelling in Maya (the number of points depends on the model you want to build). Don’t track water (flow), glass (reflect light) or plants (move). When positioning each frame from back to front, don’t get any foreground and information in front of it. Make sure nothing popping and moving.

Adjust the camera lens: The pixel aspect is always 1.


- Render farm
Use snap button and middle key to snap. V is the shortcut key snap to points.

