Monthly Archives: November 2021

Week 7: Further areas I could research

I found that the short animation films that I am interested in can be divided into two categories: anti-war themes and the other is to care for special groups of people. Caring for special people: What kind of animated story … Continue reading

Posted in Design for animation, narrative structure and film language | Leave a comment

Week 6: Body Mechanics Part 2

Adding breakdowns (on 4’s) Don’t worry about rhythm. Notice the actions right or not. But they don’t have to be the same as the reference video. Stability/drifting check Check the feet are actually moving or slipping around. Make sure they … Continue reading

Posted in 3D fundamentals | Leave a comment

Week 6: People’s head Matchmoving

This lesson track the faces of people. The tracking point locates in the hairline, eyebrows, nose bridge and points straight down along the hairline. Then import the 3DE file and model into Maya. Notice: Need to create a new points … Continue reading

Posted in 3D fundamentals, workshop | Leave a comment

Week 6: Character and story development in animation

Examples: “Cuerdas”, Cortometraje completo In the story, the girl has been helping the boy recover from a severe illness. She tied their hands or feet with a small rope and used her body movements to move the boy. She tells … Continue reading

Posted in Design for animation, narrative structure and film language | Leave a comment

Week 5: Tracking shots and Render farms

Tracking shots The principle of choosing points is high contrast in colour (we can adjust the brightness and contrast), locating the camera’s path (prefer a row of windows or floor tiles), positioning the object for modelling in Maya (the number … Continue reading

Posted in 3D fundamentals, workshop | Leave a comment

Week 5: Narrative, story arcs, characters and examples of them

Story arcs: A great story can change someone’s life. We need the story. Stories that inspire us to empathize are our spiritual carriers, and they make us feel the joys and sorrows of human beings. All kinds of stories, their … Continue reading

Posted in Design for animation, narrative structure and film language | Leave a comment

Week 4: Reference footage and rigs

Source or Recording Reference video’s for body mechanics When finding references be cautious of the resolution, shooting angle, frame rates. Body Mechanics: Set up and export your reference footage: Create a starting Maya Scene: Because in the zero frames, I … Continue reading

Posted in 3D fundamentals | Leave a comment

Week 4: Research activity in Mise-en-Scène

Settings & Props: There are four human-like animals in the laboratory with goggles. They separate into two laboratories, one is made of two foxes, one is made of a fox and a beaver. They all stand behind the table. There … Continue reading

Posted in Design for animation, narrative structure and film language | Leave a comment

Week 4: Reading the Mise-en-scène

Reading all the cmponent showing to the audience. First example: The Bread Winner The girl is in the middle, and the other figures are at the sweet point. And the cables in the picture lead our eyes around the frame. … Continue reading

Posted in Design for animation, narrative structure and film language | Leave a comment

Week 4: Using Camera in Mise-en-scene

DEPTH: Depth-of-field: The distance from the near to the farthest that objects are in focus. Focus is a very important element because it can bring our attention to a particular part of the frame. And the thing out of focus … Continue reading

Posted in Design for animation, narrative structure and film language | Leave a comment