week 1: Good and bad animation example

In this small essay, I will introduce the quality of animation from the expression of characters’ personalities and psychology. There was also some discussion about the smoothness of the characters’ movements. And the application of the 12 principles of animation.

The animation, I think the people’s expression needs to be in detail:

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This sequence tells the story of a couple forced to separate, the boy was killed, and the girl was crying bitterly. We can hear from the dubbing that the girl was bawling in extreme pain. But when we turn off the voice and look at the screen, we can’t realize the pain, and we can only see her bend down the body. The reason may be the girl’s expressions are made not very detailed. When we cry, the mouth agape and the brow furrows. But none of this showed up in the girl’s face. So we look at a little duller face and perhaps less able to empathize.

However, in this short game promo, the costumes are exquisite, and the colours are well matched.

The animation, I think the people’s expression behave their personalities in precise:

Link: 【王者荣耀】最全王者荣耀CG动画合集,电影般的视觉盛宴!_哔哩哔哩_bilibili

In this segment, the animation of the little girl’s escape running is very smooth. Whether her staggering pace or her frowning expression, all showed that she was under chase. When the man grabbed the little girl by the neck and lifted her, the little girl’s legs were still swinging as the principle of slow in and slow out and Follow through overlapping action.

In this segment, the boy who saved the girl is in a tolerant character. So when he was seriously injured, the designed expression was slightly pursed his mouth instead of opening his mouth to shout out.

In addition, there also used the Timing principle. Using more keyframes to make the action become slower. Let the audience linger a little longer in the scene where the boy gets hurt. It can render the mood. And it is also a rhythm of this animation, providing good preparation for the tight action later.

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